There be qualified to work in that

are any number of definitions on what design is, as you would expect from a creative
and aesthetic field. Sir George Cox, Chairman of the Design Council, defines it
as “Design is what links creativity and innovation. It shapes ideas to become
practical and attractive propositions for users or customers. Design may be
described as creativity deployed to a specific end.” (Hunter, 2016). The
problem with defining a subject as wide as design is that it is so varied that
many cases are excluded. Just what is a designer anyway? The word itself is
used in such a large number of ways that it feels like it begins to lose
meaning; from laying out magazine pages to curating a user’s experience through
a service, design itself encompasses a huge number of disciplines. Empirical fields
like engineering often tend to be much better defined in both their scope and
their methodology. Engineers do engineering, and they require a degree or other
qualifications to be qualified to work in that field. On the other hand, no
degree or license is required to be a designer, and adding to the confusion,
many institutions tend to lump art and design together.

design method in itself is hard to quantise as it can vary depending on the
specific subject. It’s not so much about ‘solving’ a problem; there is no right
and wrong answer. The method is rather a rulebook for designers to follow
(either tightly or quite loosely) to streamline their creative journey.  There isn’t a single preferred way to practice
the design method, John Chris Jones emphasised this by stating “Methodology
should not be a fixed track to a fixed destination, but a conversation about
everything that could be made to happen. The language of the conversation must
bridge the logical gap between past and future, but in doing so it should not
limit the variety of possible futures that are discussed, nor should it force
the choice of a future that is unfree.” The focus for most of the
advancements after 1962 on design methodology has been on developing a series
of relevant procedures to lower avoidable errors, that can adversely change
design outcomes. The goal is to find a method that fits a particular design

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